LUCA GORTANA
3D Technical Artist and Animator
GAMES
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ART & ANIMATION
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ABOUT
ADVENTURER
ADVENTURER AND COLISEUM
Created using Autodesk Maya to model+rig and Substance Painter for texturing. Rendered in Unity Engine.
Ruins-like environment for an adventurer character.
RENDERS
CHARACTER PROCESS
High-poly sculpt of character
Retopologized model, baked from sculpt with textures
ENVIRONMENT PROCESS
The main mood I wanted to set with the environment was the grandoise feeling that comes from discovery, emphasizing scale differences.
In order to do so, a main priority when planning was to have a strong focal point created by light and scale differences.
Greybox layout
Greybox with lighting
Interior