ADVENTURER




ADVENTURER AND COLISEUM
Created using Autodesk Maya to model+rig and Substance Painter for texturing. Rendered in Unity Engine.

Ruins-like environment for an adventurer character.        




RENDERS  





CHARACTER PROCESS






High-poly sculpt of character



Retopologized model, baked from sculpt with textures



ENVIRONMENT PROCESS




The main mood I wanted to set with the environment was the grandoise feeling that comes from discovery, emphasizing scale differences.

In order to do so, a main priority when planning was to have a strong focal point created by light and scale differences.


Greybox layout
Greybox with lighting


Interior